Legend
2011-03-25, 22:20
So this is the game I am probably going to play when it comes out.
And I テつ*you people should give this game a try.
It has some nice features like:
FREEDOM OF MOVEMENT
Brink introduces a revolutionary interpretive movement system we call SMART (Smooth Movement Across Random Terrain). SMART dynamically evaluates where you're trying to get to or what you're trying to do, and makes it happen: vaulting, mantling, climbing, sliding, and even seeking cover. This means you make the tactical decisions of where to move and the route to take, the system helps you do it in the coolest way possible.
CHARACTER CUSTOMIZATION
Brink's advanced player customization offers a near-endless combination of looks for your character. From clothing and accessories, to body type and voice pack, your character is not just another generic hero.
As you progress through the game and acquire more experience, you'll have even more opportunities for customization. Unlock class abilities and weapon attachments that let you complement your gameplay, or build a team of specialists with your friends or clanmates.
Over time you can build a look that fits your method of play, gamer personality, or personal style - allowing for the appearance of your character to be truly unique.
TEAMPLAY
Squads of Resistance and Security forces are composed of Engineers, Medics, Operatives and Soldiers. A team will work together to achieve the overall objective of a mission, but you will also be able to complete contextual objectives that benefit the team and earn you additional experience points.
CLASSES
Each of the four classes are built around a core set of skills, but leveling up will allow you to unlock new abilities and items or specialize into one area of a class. So no two soldiers, two operatives, two engineers or two medics will be exactly the same.
Perhaps you will create a well-rounded Soldier that can protect teammates, offer ammo upgrades and demolish objectives, or one that focuses on explosions with heavier detonations, wide areas of effect and a variety of grenades types. Your Engineer may forgo building defensive positions and focus on abilities that let him race ahead to cut off enemy routes with specialized mines. Or you may decide to invest in all-purpose upgrades that can be used no matter the class.
The end result, combined with decisions made when customizing your character, is the flexibility to build the game experience you want to play.
OBJECTIVES
Using the objective wheel, you can always see your current primary objective. That objective will be driven dynamically based on real-time battlefield data, such as your class, condition and location, as well your teammates and the overall status of battle. As a result, you'll always know exactly where to go, what to do when you get there, and what your reward will be for success.
In addition to the primary objective, the mission wheel will dynamically offer you opportunities for other contextual goals and secondary objectives. As an Operative, turn enemy defenses against the opposing team by hacking their sentry guns. Or as an Engineer, upgrading a recently claimed command post may bolster your defensive position.
So by completing secondary objectives you can give your team a competitive edge while earning additional experience points to level up your character.
http://www.youtube.com/watch?v=3YFEMBFnmKA&feature=player_embedded
GamePlay:
http://www.youtube.com/watch?v=xJpPpVdfCSg&feature=player_embedded
http://www.youtube.com/watch?v=eTlhcqraVzg&feature=player_embedded
More info: http://www.brinkthegame.com
so peace out.
And I テつ*you people should give this game a try.
It has some nice features like:
FREEDOM OF MOVEMENT
Brink introduces a revolutionary interpretive movement system we call SMART (Smooth Movement Across Random Terrain). SMART dynamically evaluates where you're trying to get to or what you're trying to do, and makes it happen: vaulting, mantling, climbing, sliding, and even seeking cover. This means you make the tactical decisions of where to move and the route to take, the system helps you do it in the coolest way possible.
CHARACTER CUSTOMIZATION
Brink's advanced player customization offers a near-endless combination of looks for your character. From clothing and accessories, to body type and voice pack, your character is not just another generic hero.
As you progress through the game and acquire more experience, you'll have even more opportunities for customization. Unlock class abilities and weapon attachments that let you complement your gameplay, or build a team of specialists with your friends or clanmates.
Over time you can build a look that fits your method of play, gamer personality, or personal style - allowing for the appearance of your character to be truly unique.
TEAMPLAY
Squads of Resistance and Security forces are composed of Engineers, Medics, Operatives and Soldiers. A team will work together to achieve the overall objective of a mission, but you will also be able to complete contextual objectives that benefit the team and earn you additional experience points.
CLASSES
Each of the four classes are built around a core set of skills, but leveling up will allow you to unlock new abilities and items or specialize into one area of a class. So no two soldiers, two operatives, two engineers or two medics will be exactly the same.
Perhaps you will create a well-rounded Soldier that can protect teammates, offer ammo upgrades and demolish objectives, or one that focuses on explosions with heavier detonations, wide areas of effect and a variety of grenades types. Your Engineer may forgo building defensive positions and focus on abilities that let him race ahead to cut off enemy routes with specialized mines. Or you may decide to invest in all-purpose upgrades that can be used no matter the class.
The end result, combined with decisions made when customizing your character, is the flexibility to build the game experience you want to play.
OBJECTIVES
Using the objective wheel, you can always see your current primary objective. That objective will be driven dynamically based on real-time battlefield data, such as your class, condition and location, as well your teammates and the overall status of battle. As a result, you'll always know exactly where to go, what to do when you get there, and what your reward will be for success.
In addition to the primary objective, the mission wheel will dynamically offer you opportunities for other contextual goals and secondary objectives. As an Operative, turn enemy defenses against the opposing team by hacking their sentry guns. Or as an Engineer, upgrading a recently claimed command post may bolster your defensive position.
So by completing secondary objectives you can give your team a competitive edge while earning additional experience points to level up your character.
http://www.youtube.com/watch?v=3YFEMBFnmKA&feature=player_embedded
GamePlay:
http://www.youtube.com/watch?v=xJpPpVdfCSg&feature=player_embedded
http://www.youtube.com/watch?v=eTlhcqraVzg&feature=player_embedded
More info: http://www.brinkthegame.com
so peace out.