Attachment shortlist (updated 10th April)
Updated 10th April - added thunderbolt stock and simplified list for non code heads
All figures modify the current stats of the basic gun (not shown). Add if no sign, or subtract if -, or no change if 0
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Summary
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Ammo
01 CQC Ammo テつ*(ok short range dmg + some med dmg + small long dmg)
02 Soft Point Ammo (around +3 dmg short+med+long)
03 Hi-Power Ammo テつ*(ok long range dmg + some med dmg + small short dmg)
04 Dominator Ammo (not yet available)(overpowered dmg)
05 Viper Mags (a few extra slugs plus a tiny bit more damage than Hi-power)
06 Casket Mags (ok extra slugs per mag)
07 High Capacity Mags テつ*(1x more mags + some extra per mag)
08 Extra Magazines テつ*(3x more mags med/eng/recon, 2x assault)
Barrel
01 Stand-off Barrel テつ*(ok med to long distance assist)
02 Close-in Barrel テつ*(ok short to med distance + small med to long distance assists)
03 Precision Barrel テつ*(ok velocity assist)
04 Heavy Barrel テつ*(small velocity + small short to med distance assists)
05 Predator Barrel (some velocity + some short to med + some med to long distance assist)
Stock
01 Balanced Stock (ok mindev + small firedev assist)
02 Precision Stock テつ*(ok ads dev assist)
03 Tactical Stock テつ*(small mindev + small firedev + small ads recoil assists)
04 Stabilized Stock テつ*(small mindev + tiny firedev + reduce LR recoil)
05 Thunderbolt Stock (reduce some up recoil + small reduce for LR recoil)(note, does not assist aug/p90/svu, also adds LR to sniper rifles not reduces)
ADS = aim down sight テつ*DEV = deviation テつ*DMG = damage
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ASSAULT/AR
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01 CQC Ammo
Short Range Damage +6
Medium Range Damage +3
Long Range Damage +2
02 Soft Point Ammo
Short Range Damage +3
Medium Range Damage +3
Long Range Damage +3
03 Hi-Power Ammo
Short Range Damage +2
Medium Range Damage +3
Long Range Damage +5
05 Viper Mags
Increase Each Magazine By +6
Short Range Damage +3
Medium Range Damage +4
Long Range Damage +6
06 Casket Mags
Increase Each Magazine By +16
07 High Capacity Mags
Increase Each Magazine By +8
Number Of Extra Magazines +1
08 Extra Magazines
Number Of Extra Magazines +2
01 Stand-off Barrel
Extend Medium Range By +20
02 Close-in Barrel
Extend Short Range By +10
Extend Medium Range By +5
03 Precision Barrel
Extend Velocity By +250
04 Heavy Barrel
Extend Velocity By +100
Extend Medium Range By +10
05 Predator Barrel
Extend Velocity By +150
Extend Short Range By +7
Extend Medium Range By +7
01 Balanced Stock
Reduce Minimum Deviation By -0.1
Reduce Fire Deviation By -0.015 -0.08 0.008
02 Precision Stock
Reduce Zoomed Deviation By -0.25
03 Tactical Stock
Reduce Minimum Deviation By -0.05
Reduce Fire Deviation By -0.07 -0.02 0.005
Reduce Zoomed Recoil By -0.1
04 Stabilized Stock
Reduce Left/Right Recoil By 0.45/-0.45
05 Thunderbolt Stock
Reduce Upward Recoil By -0.3/-0.3
Reduce Left/Right Recoil By 0.1/-0.1
----------------
MEDIC/LMG
----------------
01 CQC Ammo
Short Range Damage +6
Medium Range Damage +3
Long Range Damage +2
02 Soft Point Ammo
Short Range Damage +3
Medium Range Damage +3
Long Range Damage +3
03 Hi-Power Ammo
Short Range Damage +2
Medium Range Damage +3
Long Range Damage +5
05 Viper Mags
Increase Each Magazine By +24
Short Range Damage +3
Medium Range Damage +4
Long Range Damage +5
06 Casket Mags
Increase Each Magazine By +60
07 High Capacity Mags
Increase Each Magazine By +30
Number Of Extra Magazines +1
08 Extra Magazines
Number Of Extra Magazines +3
01 Stand-off Barrel
Extend Medium Range By +20
02 Close-in Barrel
Extend Short Range By +10
Extend Medium Range By +5
03 Precision Barrel
Extend Velocity By +250
04 Heavy Barrel
Extend Velocity By +100
Extend Medium Range By +10
05 Predator Barrel
Extend Velocity By +100
Extend Short Range By +7
Extend Medium Range By +7
01 Balanced Stock
Reduce Minimum Deviation By -0.4
Reduce Fire Deviation By -0.017 -0.05 0.012
02 Precision Stock
Reduce Zoomed Deviation By -0.3
03 Tactical Stock
Reduce Minimum Deviation By -0.15
Reduce Fire Deviation By -0.08 -0.015 0.006
Reduce Zoomed Recoil By -0.05
04 Stabilized Stock
Reduce Left/Right Recoil By 0.4/-0.4
05 Thunderbolt Stock
Reduce Upward Recoil By -0.25/-0.25
Reduce Left/Right Recoil By 0.075/-0.075
-----------------
ENGINEER/SMG
-----------------
01 CQC Ammo
Short Range Damage +8
Medium Range Damage +4
Long Range Damage +2
02 Soft Point Ammo
Short Range Damage +3
Medium Range Damage +3
Long Range Damage +3
03 Hi-Power Ammo
Short Range Damage +2
Medium Range Damage +3
Long Range Damage +5
05 Viper Mags
Increase Each Magazine By +6
Short Range Damage +2
Medium Range Damage +3
Long Range Damage +5
06 Casket Mags
Increase Each Magazine By +16
07 High Capacity Mags
Increase Each Magazine By +8
Number Of Extra Magazines +1
08 Extra Magazines
Number Of Extra Magazines +3
01 Stand-off Barrel
Extend Medium Range By +20
02 Close-in Barrel
Extend Short Range By +10
Extend Medium Range By +5
03 Precision Barrel
Extend Velocity By +250
04 Heavy Barrel
Extend Velocity By +100
Extend Short Range By +7
05 Predator Barrel
Extend Velocity By +150
Extend Short Range By +7
Extend Medium Range By +7
01 Balanced Stock
Reduce Minimum Deviation By -0.25
Reduce Fire Deviation By -0.3 -0.07 0.025
02 Precision Stock
Reduce Zoomed Deviation By -0.3
03 Tactical Stock
Reduce Minimum Deviation By -0.09
Reduce Fire Deviation By -0.015 -0.025 0.0015
Reduce Zoomed Recoil By -0.1
04 Stabilized Stock
Reduce Minimum Deviation By -0.17
Reduce Fire Deviation By -0.015 -0.025 0.0015
Reduce Left/Right Recoil By 0.27/-0.27
05 Thunderbolt Stock
Reduce Upward Recoil By -0.2/-0.2
Reduce Left/Right Recoil By 0.05/-0.05
--------------
RECON/SR
--------------
01 CQC Ammo
Short Range Damage +10
Medium Range Damage +5
Long Range Damage +3
02 Soft Point Ammo
Short Range Damage +5
Medium Range Damage +5
Long Range Damage +5
03 Hi-Power Ammo
Short Range Damage +3
Medium Range Damage +5
Long Range Damage +10
05 Viper Mags
Increase Each Magazine By +3
Short Range Damage +3
Medium Range Damage +5
Long Range Damage +10
06 Casket Mags
Increase Each Magazine By +6
07 High Capacity Mags
Increase Each Magazine By +3
Number Of Extra Magazines +1
08 Extra Magazines
Number Of Extra Magazines +3
01 Stand-off Barrel
Extend Medium Range By +30
02 Close-in Barrel
Extend Short Range By +15
Extend Medium Range By +7
03 Precision Barrel
Extend Velocity By +200
04 Heavy Barrel
Extend Velocity By +75
Extend Medium Range By +10
05 Predator Barrel
Extend Velocity By +100
Extend Short Range By +10
Extend Medium Range By +10
01 Precision Stock
Reduce Zoomed Deviation By -0.35
02 Tactical Stock
Reduce Zoomed Deviation By -0.17
Reduce Zoomed Recoil By -0.1
03 Stabilized Stock
Reduce Zoomed Deviation By -0.17
Reduce Left/Right Recoil By 0.45/-0.45
04 Thunderbolt Stock
Reduce Zoomed Recoil By -0.15
Reduce Upward Recoil By -0.4/-0.3
Increase Left/Right Recoil By -0.1/0.1
End Of Attachment List
-------------------
Actual Lines From Gamefiles (same attachments again, for reference only)
ASSAULT/AR
--------------
Ammo
01 CQC Ammo
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 6
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 6
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 2
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 2
02 Soft Point Ammo
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 3
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 3
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 3
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 3
03 Hi-Power Ammo
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 2
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 2
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 5
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 5
04 Dominator Ammo (not yet available)
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 8
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 8
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 8
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 8
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 8
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 8
05 Viper Mags
ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 6
ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 0
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 3
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 3
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 4
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 4
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 6
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 6
06 Casket Mags
ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 16
ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 0
07 High Capacity Mags
ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 8
ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 1
08 Extra Magazines
ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 0
ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 2
Barrels
01 Stand-off Barrel
ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 0
ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 20
02 Close-in Barrel
ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 10
ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 5
03 Precision Barrel
ObjectTemplate.upgradeWeapon.projectileVelocityMod 250
04 Heavy Barrel
ObjectTemplate.upgradeWeapon.projectileVelocityMod 100
ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 0
ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 10
05 Predator Barrel
ObjectTemplate.upgradeWeapon.projectileVelocityMod 150
ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 7
ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 7
Stocks
01 Balanced Stock
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d -0.1
ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod 0
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod -0.015 -0.08 0.008
02 Precision Stock
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d 0
ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod -0.25
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod 0 0 0
03 Tactical Stock
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d -0.05
ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod 0
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod -0.07 -0.02 0.005
ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod -0.1
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/0/0/0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/0/0/0
04 Stabilized Stock
ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod 0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/0/0/0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/0.45/-0.45/0
05 Thunderbolt Stock
ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod 0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/-0.3/-0.3/0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/0.1/-0.1/0
----------------
MEDIC/LMG
----------------
Ammo
01 CQC Ammo
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 6
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 6
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 2
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 2
02 Soft Point Ammo
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 3
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 3
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 3
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 3
03 Hi-Power Ammo
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 2
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 2
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 5
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 5
04 Dominator Ammo (not yet available)
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 8
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 8
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 8
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 8
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 8
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 8
05 Viper Mags
ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 24
ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 0
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 3
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 3
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 4
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 4
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 5
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 5
06 Casket Mags
ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 60
ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 0
07 High Capacity Mags
ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 30
ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 1
08 Extra Magazines
ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 0
ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 3
Barrels
01 Stand-off Barrel
ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 0
ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 20
02 Close-in Barrel
ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 10
ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 5
03 Precision Barrel
ObjectTemplate.upgradeWeapon.projectileVelocityMod 250
04 Heavy Barrel
ObjectTemplate.upgradeWeapon.projectileVelocityMod 100
ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 0
ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 10
05 Predator Barrel
ObjectTemplate.upgradeWeapon.projectileVelocityMod 100
ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 7
ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 7
Stocks
01 Balanced Stock
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d -0.4
ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod 0
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod -0.017 -0.05 0.012
02 Precision Stock
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d 0
ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod -0.3
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod 0 0 0
03 Tactical Stock
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d -0.15
ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod 0
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod -0.08 -0.015 0.006
ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod -0.05
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/0/0/0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/0/0/0
04 Stabilized Stock
ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod 0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/0/0/0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/0.4/-0.4/0
05 Thunderbolt Stock
ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod 0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/-0.25/-0.25/0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/0.075/-0.075/0
-----------------
ENGINEER/LMG
-----------------
Ammo
01 CQC Ammo
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 8
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 8
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 4
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 4
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 2
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 2
02 Soft Point Ammo
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 3
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 3
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 3
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 3
03 Hi-Power Ammo
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 2
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 2
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 5
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 5
04 Dominator Ammo (not yet available)
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 8
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 8
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 8
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 8
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 5
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 5
05 Viper Mags
ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 6
ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 0
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 2
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 2
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 5
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 5
06 Casket Mags
ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 16
ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 0
07 High Capacity Mags
ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 8
ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 1
08 Extra Magazines テつ*(3x more mags med/eng/recon 2x assault)
ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 0
ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 3
Barrels
01 Stand-off Barrel
ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 0
ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 20
02 Close-in Barrel
ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 10
ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 5
03 Precision Barrel
ObjectTemplate.upgradeWeapon.projectileVelocityMod 250
04 Heavy Barrel
ObjectTemplate.upgradeWeapon.projectileVelocityMod 100
ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 7
ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 0
05 Predator Barrel
ObjectTemplate.upgradeWeapon.projectileVelocityMod 150
ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 7
ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 7
Stocks
01 Balanced Stock
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d -0.25
ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod 0
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod -0.3 -0.07 0.025
02 Precision Stock
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d 0
ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod -0.3
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod 0 0 0
03 Tactical Stock
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d -0.09
ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod 0
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod -0.015 -0.025 0.0015
ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod -0.1
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/0/0/0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/0/0/0
04 Stabilized Stock
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d -0.17
ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod 0
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod -0.015 -0.025 0.0015
ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod 0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/0/0/0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/0.27/-0.27/0
05 Thunderbolt Stock
ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod 0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/-0.2/-0.2/0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/0.05/-0.05/0
--------------
RECON/SR
--------------
Ammo
01 CQC Ammo
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 10
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 10
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 5
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 5
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 3
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 3
02 Soft Point Ammo
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 5
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 5
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 5
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 5
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 5
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 5
03 Hi-Power Ammo
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 3
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 3
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 5
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 5
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 10
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 10
04 Dominator Ammo (not yet available)
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 10
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 10
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 10
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 10
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 10
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 10
05 Viper Mags
ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 3
ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 0
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 3
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 3
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 5
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 5
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 10
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 10
06 Casket Mags
ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 6
ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 0
07 High Capacity Mags
ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 3
ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 1
08 Extra Magazines
ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 0
ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 3
Barrels
01 Stand-off Barrel
ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 0
ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 30
02 Close-in Barrel
ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 15
ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 7
03 Precision Barrel
ObjectTemplate.upgradeWeapon.projectileVelocityMod 200
04 Heavy Barrel
ObjectTemplate.upgradeWeapon.projectileVelocityMod 75
ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 0
ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 10
05 Predator Barrel
ObjectTemplate.upgradeWeapon.projectileVelocityMod 100
ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 10
ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 10
Stocks
01 Precision Stock
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d 0
ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod -0.35
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod 0 0 0
02 Tactical Stock
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d 0
ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod -0.17
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod 0 0 0
ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod -0.1
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/0/0/0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/0/0/0
03 Stabilized Stock
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d 0
ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod -0.17
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod 0 0 0
ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod 0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/0/0/0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/0.45/-0.45/0
04 Thunderbolt Stock
ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod -0.1
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/-0.4/-0.3/0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/-0.1/0.1/0
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Re: Attachment shortlist (updated 10th April)
bump, added thunderbolt stats, also simplified the listings so people dont have to wade through the code lines to learn the actual figures.